Each tactic contains skill multipliers for each outfield position and each skill which affects the total skill stats for each outfield player. Teams that obtain the tactical bonus will also receive boosts for specific skills in specific positions, should there be anyone in those positions at the time.
Also, please bear in mind that as the game wears on and/or fitness levels start below 100%, the total skill after that is affected. Over a full 90-minute game, a player will lose around 37% of fitness, but recover between 32-35% after the game. More fitness is lost if
Below is a list of skill multipliers for each position, along with how a tactic is affected if the team receives the tactical bonus.
Attacking (A)Position | TK | PS | SH |
DF | 1.0 | 0.5 | 0.5 |
DM | 0.5 | 0.9 | 0.5 |
MF | 0 | 1.0 | 0.75 |
AM | 0 | 0.9 | 1.15 |
FW | 0 | 0.65 | 1.5 |
A with tactical bonus (against E or D)AM get +0.25 to shooting multiplier (total x1.40 to shooting)
FW get +0.5 to shooting multiplier (total x2.0 to shooting)
ExampleB_Berisha with a 1 5 16 skill set and plays FW. Under an A tactic would start with 0 tackling, 3.25 passing and 22.4 shooting
With a tactical bonus, Berisha would still have 0 tackling, 3.25 passing, but now have 30 shooting
European (E)Position | TK | PS | SH |
DF | 0.9 | 0.3 | 0.4 |
DM | 0.75 | 1.0 | 0.15 |
MF | 0.25 | 1.25 | 0.4 |
AM | 0.15 | 1.0 | 0.75 |
FW | 0.2 | 0.4 | 0.9 |
E with tactical bonus (against C and D)DF get +0.25 to passing multiplier (total x0.55 to passing)
DF get +0.25 to shooting multiplier (total x0.65 to shooting)
DM get +0.1 to passing multiplier (total x1.10 to passing)
AM get +0.1 to passing multiplier (total x1.10 to passing)
FW get +0.25 to passing multiplier (total x0.65 to passing)
ExampleS_Cole has a 12 8 5 skill set and plays DF. Under an E tactic, he would start with 10.8 tackling, 2.4 passing and 2.0 shooting.
With a tactical bonus, Cole would still have 10.8 tackling, but now have 4.4 passing and 3.25 shooting.
Passing (P)Position | TK | PS | SH |
DF | 1.0 | 0.75 | 0.3 |
DM | 0.65 | 0.85 | 0.2 |
MF | 0.25 | 1.0 | 0.25 |
AM | 0.25 | 0.85 | 0.65 |
FW | 0.25 | 0.75 | 1.0 |
P with tactical bonus (against N and L)DM get +0.25 to tackling multiplier (total x0.9 to tackling)
MF get +0.25 to tackling multiplier (total x0.5 to tackling)
MF get +0.25 to shooting multiplier (total x0.5 to shooting)
AM get +0.25 to shooting multiplier (total x0.9 to shooting)
FW get +0.25 to shooting multiplier (total x1.25 to shooting)
ExampleC_Goodwin has a 7 14 7 skill set and plays MF. Under a P tactic, he would start with 1.75 tackling, 14 passing and 1.75 shooting.
With a tactical bonus, Goodwin would now have 3.5 tackling, have 14 passing and 3.5 shooting.
Neutral (N)Position | TK | PS | SH |
DF | 1.0 | 0.5 | 0.3 |
DM | 0.67 | 0.87 | 0.3 |
MF | 0.3 | 1.0 | 0.3 |
AM | 0.3 | 0.87 | 0.67 |
FW | 0.3 | 0.3 | 1.0 |
N with tactical bonus (against E and A)DM get +0.23 to tackling multiplier (total x0.9 to tackling)
MF get +0.25 to tackling multiplier (total x0.55 to tackling)
MF get +0.25 to shooting multiplier (total x0.55 to shooting)
AM get +0.23 to shooting multiplier (total x0.9 to shooting)
FW get +0.25 to passing multiplier (total x0.55 to shooting)
ExampleM_Tavares has a 9 13 2 skill set and is playing DM. Under an N tactic, he would start with 6.03 tackling, 12.18 passing and 0.6 shooting.
With a tactical bonus, Tavares would now have 8.1 tackling, but still 12.18 passing and 0.6 shooting.
Long Ball (L)Position | TK | PS | SH |
DF | 1.10 | 0.25 | 0.35 |
DM | 0.75 | 0.4 | 0.5 |
MF | 0.5 | 0.5 | 0.65 |
AM | 0.3 | 0.4 | 0.9 |
FW | 0.25 | 0.25 | 1.3 |
N with tactical bonus (against E and A)DF get +0.2 to tackling multiplier (total x1.3 to tackling)
DF get +0.25 to passing multiplier (total x0.5 to passing)
DM get +0.1 to tackling multiplier (total x0.85 to tackling)
ExampleJ_Rose has a 14 4 5 skill set and is playing as a DF. In an N tactic he would start with 15.4 tackling, 1 passing and 1.75 shooting.
With a tactical bonus, Rose would now have 18.2 tackling, 2 passing, but still 1.75 shooting.
Counter-attack (C)Position | TK | PS | SH |
DF | 1.0 | 0.5 | 0.25 |
DM | 0.75 | 0.85 | 0.25 |
MF | 0.5 | 1.0 | 0.25 |
AM | 0.25 | 0.85 | 0.75 |
FW | 0.5 | 0.5 | 1.0 |
C with tactical bonus (against P and A)DF get +0.25 to passing multiplier (total x0.75 to passing)
DF get +0.25 to shooting multiplier (total x0.5 to shooting)
DM get +0.1 to tackling multiplier (total x0.85 to tackling)
MF get +0.5 to shooting multiplier (total x0.75 to shooting)
AM get +0.25 to shooting multiplier (total x1.0 to shooting)
ExampleA_Mooy has a 5 16 9 skill set and is playing as a MF. With a C tactic, he will start with 2.5 tackling, 16 passing and 2.25 shooting.
With a tactical bonus, Mooy will still have 2.5 tackling and 16 passing, but will also have 6.75 shooting.
Defensive (D)Position | TK | PS | SH |
DF | 1.25 | 0.25 | 0 |
DM | 1.1 | 0.65 | 0.05 |
MF | 1.0 | 0.75 | 0.25 |
AM | 0.65 | 0.65 | 0.5 |
FW | 0.5 | 0.25 | 0.75 |
D with tactical bonus (against P and L)DF get +0.25 to tackling multiplier (total x1.5 to tackling)
DM get +0.1 to tackling multiplier (total x1.35 to tackling)
ExampleS_Lowry has a 15 3 2 skill set and is playing as a DF. With a D tactic, he will start with 18.75 tackling, 0.75 passing and 0 shooting.
With a tactical bonus, Lowry's tackling increases to 22.5, while his passing remains at 0.75 and shooting at 0.